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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xqpvqsvs Qr'atyuqink wrote: Zhilia Mann wrote: stuff ur math is somewhat wrong and u are failing to realize that missiles are not turrets and they need time to hit the target. Not even talking about situation where your targets is warp...
- by Azriel X - at 2013.08.31 17:52:00
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2. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Starbuck05 wrote: Ninja smoke screen module that works like the opposite of bubbles + makes u unlockable You mean this ?
- by Azriel X - at 2013.08.31 17:27:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Johann Rascali wrote: The "can't use the Tactical Weapon Reconfiguration skill because of its point of reducing fuel use" excuse doesn't hold up very well next to the Black Ops jump portal using the skill that reduces fuel use in Titans while n...
- by Azriel X - at 2013.08.29 23:20:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
mine mi wrote: May i suggest change 100% bonus to range and velocity of tractor beams to 50% reduction on target breaker penalty,to avoid concentrated dps, may also add 1 more turret to make them more eligible for pvp. Adding one more turret...
- by Azriel X - at 2013.08.29 23:13:00
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: If enough suicide ganks happen in a given high sec system, it eventually turns to low sec. This makes too much sense... Stop it Have ccp admit to mistakes instead of claiming it was an "intended" game mechanic.
- by Azriel X - at 2013.08.29 23:04:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I don't see why the bastion should eliminate remote reps to it. Obviously it would be far too overpowered with them... but also I can see why many people say it will be a total flop without them...And because the bastion module is intended as a mi...
- by Azriel X - at 2013.08.29 22:49:00
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7. Can we expect a look at torpedoes and missiles battleships post odyssey? - in Player Features and Ideas Discussion [original thread]
OMG missiles getting mods? Like actual things to make them NOT crap? Did I miss the eve apocalypse or something? Is it my birthday soon? P.S. It is not my birthday soon I asked for a guardian vexor for my birthday... ccp did not give me one V_V
- by Azriel X - at 2013.08.29 21:59:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Nimrodion wrote: On a side not, how will (if at all) Bastion mode affect target locking, in a way that Triage/Siege affects Carriers/Dreads? Will we have to re-lock targets upon entering/exiting the cycle, the number of targets that can be lock...
- by Azriel X - at 2013.08.29 21:48:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: Azriel X wrote: Moving these ships to pvp is nice and all but at the expense of slashing its ability to do pve is not really that fair. You know, it's amusing that people keep saying things like this, since most...
- by Azriel X - at 2013.08.29 21:41:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Many people do have a good point with the tractor beam as well as the drones. Moving these ships to pvp is nice and all but at the expense of slashing its ability to do pve is not really that fair. As for tractor beams... yeah. Get with the time...
- by Azriel X - at 2013.08.29 21:29:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
marVLs wrote: Awesome (i proposed long time ago transforming BS's by myself ;) but for T3 ships). But i still don't like TP bonus on Golem... You removed EW bonus from other marauders but leave this... I rather see 5% explosion radius reducti...
- by Azriel X - at 2013.08.29 21:20:00
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12. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Denuo Secus wrote: CCP Rise wrote: ...Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.... High slot target painter?? Also: yay for the cruise missil...
- by Azriel X - at 2013.04.26 07:14:00
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13. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Troy tempest templers wrote: Electro magnetic pulse bomb- large sized takes a lot of cargo space. Totaly blanks 30 km sphere and gives the user 30 seconds to escape attacks, only one can be carried. The user cannot attack but only warp or fly ...
- by Azriel X - at 2012.12.04 09:36:00
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14. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Mars Theran wrote: New Ship and Module idea. This is a Sniper based idea, I thought of after my last run at Dust. I know we already have a 'Sniper' type setup for ships in EVE, but it occurred to me it isn't really a Sniper as far as ability a...
- by Azriel X - at 2012.12.03 04:56:00
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15. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I find it absolutely awesome that as I'm reading this article page by page, I'm selling all of my drakes and as of yet, for 4million below market value no one wants them... I see missile boats as the young little Timmy with a crutch... and all th...
- by Azriel X - at 2012.12.03 04:44:00
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